
[elliofaggata a caso] New XBOX May 21st 19:00
#1501
Posted 21 February 2014 - 13:48
Ckhddhjkcdgvhbikxh

Ma anche un po' di gnocca non guasterebbe ogni tanto ...

#1502
Posted 21 February 2014 - 13:48
Ckhddhjkcdgvhbikxh

Ma anche un po' di gnocca non guasterebbe ogni tanto ...

#1503
Posted 21 February 2014 - 13:49
Ckhddhjkcdgvhbikxh

Ma anche un po' di gnocca non guasterebbe ogni tanto ...

#1504
Posted 21 February 2014 - 13:50
#1505
Posted 21 February 2014 - 13:56
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Ma anche un po' di gnocca non guasterebbe ogni tanto ...

#1506
Posted 22 February 2014 - 15:31
This is my review of Thief: 2014. I have watched the game played from beginning to end, and I am thus qualified to speak on its failings and no amount of "*we don't know for sure yet, just buy it and give it a chance!*" will sway me. I apologize if this is crude, as I have never long-form reviewed a game before. I do not care about review embargoes, for reasons which will become clear.**Core Design**:The game comes from the linear school of FPS design, like Call of Duty or any number of such titles, where your only goal is to run from Checkpoint A to Checkpoint B in order to trigger the next cutscene. As a result the core concept of the series, *stealing things*, is completely secondary. You can, and players have, completed every mission in this game without stealing a single loot item. Loot does not factor in as an objective, your only goal is triggering the events that cause the next cutscene and level transition. Even if you do not steal anything, the game gives you "money" at the end of each level just for completing it so that you can buy items and "upgrades" for the character.This design is the core of the game, it is fundamentally flawed, and as it IS the game it cannot be fixed.**Game Elements**:The game has nothing in common with it's predecessors, barring a handful of place and character names which in several cases are not even applied to the same character (such as Jeneviere being a magpie). I restate: There is nothing mechanically, thematically, narratively, audibly, or visually in common with the earlier games in the series. It looks and feels like a generic corridor shooter which had the Thief IP crudely taped onto it at the very last moment.**Narrative**:The narrative, which the developers have consistently admitted that the gameplay was hamstrung in order to support, is beyond hamfisted. It is a tired bag of cliches so worn and reused in the industry that it boggles the mind. The rich atmosphere and canon of the series has been entirely disposed of and what replaces it is a generic story of [Spoiler](#s "Ally betrays you, girl is still alive, save her to save the world!".) Unfortunately the writing is below that of a fanfiction level, and it behooves me to think of a fan mission which even approaches how horrible it is. There are no Keepers, no Hammerites, No Pagans, not a single shred of anything featured in the original games remains, nothing, not even a hint of it. It has all been replaced by the most generic slop, and if you don't believe me you can watch it on YouTube for yourself.**Gameplay & Cinematics**:It takes 8 hours to beat the game, several hours of which were streamers failing to defeat the atrocious AI in places where sneaking was simply not an option at all and combat could not be avoided. Roughly 45% of the total playtime was taken up by the cutscenes, which are poorly animated, suffer texture and LOD popping, and have some of the worst voice acting I have heard in many years. I cannot really express how poor the animation is in this game. I am amazed that they claim to have mocap'd it, because the guards especially were evidently animated by hand and not by someone especially skilled. The excuse of not using SR due to MoCap was a clear and obvious lie to anyone watching these cinematics.*The game does not feature an ending cinematic, monologue, etc, it simply ends on a very abrupt cliffhanger which feels like they simply ran out of time/money and decided to ship it to stores.***Audio Design**:The audio design is shallow and repetitive, with enemies repeating the exact same line over and over every few seconds if you are detected. There is no differentiation of sound in materials when walked on. The music is heavy and in many cases too loud to listen to your surroundings. Scripted conversations will often be audible through solid walls after you walk away from the trigger, as if you are in the same room as the speakers. *At one point, this medieval/victorian game features modern dubstep.***Level Design**Even in level design the game is found lacking. Levels are largely linear with one or two paths leading the same cinematic checkpoint, usually a frontal assault option or a "Sneak in through the air vent" option. If there is a secret passage, not only will an NPC be having a conversation about it, but the player character will remark that there is a secret passage once the conversation is over. This is a game, in 2014, which suffers from levels split into portions as small as those seen in* Deadly Shadows or Invisible War*. Think about that: those games were crippled by the memory limitations of the *original Xbox*, a system with less powerful hardware than my phone, yet somehow this game with the power of modern consoles at its disposal requires loading screens just as frequent and level fragmentation just as severe. I do not even understand how this is possible.The level designers have plagiarized not one, but two games in a very obvious way. Most obvious is Deadly Shadows, as they have straight up ripped Shalebridge Cradle and placed it in here as the "Moira Asylum", building a shallow and shockingly boring level completely lacking in any subtly or underlying narrative beyond the reasons you are sent there. A few jump scares, a lot of corridor trudging, and then an *enforced stealth area with instant death on detection.* The final level of the game is a direct ripoff of Human Revolution's final level, featuring zombies transformed by a madman bent on world domination and taking place in his fortress of solitude.**Artificial Intelligence**The AI is atrocious, and will ignore you if you are standing 5 feet in front of them or outside of a 45* cone of vision. *You can open doors directly onto the AI and it will not react.* That this game features worse AI worse than one which released 16 years ago is a sad sorry state of affairs and frankly the developers should be ashamed. It feels like they sloppily reskinned whatever stock code ships with Unreal.*Movement & Navigation*The contextual jumping and climbing is an extremely frustrating affair, with jump triggers often placed on ledges which lead to nowhere resulting in the player jumping down into an area full of enemies or having to re-do a climbing segment. At no point can you fall or jump off a ledge which would result in a deadly fall. There are many 3rd person Assassins Creed style wall-climbing segments where you navigate from glowing blue spot to glowing blue spot, and hope the game doesn't glitch and drop you off. While you can turn off the UI and multiple quest indicators, the extremely limited color palette of the game makes it very hard to locate the generic button or switch necessary to progress or trigger a cutscene. I do not think it would be possible to complete the game blind with all UI options turned off.**Summary & Conclusion**In summary, it is not fair to call this a bad "Thief" game, because in truth it is so lacking in any elements of the series that it should not even be considered as part of the same IP. Beyond that complaint, however, the game at its core is a fundamentally flawed, poorly designed, and atrociously written experience which belongs firmly in the bottom of the bargain bin. Had this been a new IP called "DarkBlade" or something of the sort, it would have released entirely unnoticed by most and chalked up as a console-launch shovelware title.**Do not spend money on this title, do not even waste the bandwidth to pirate this title, I sincerely regret having wasted a day of my life watching it be played by someone else.**

#1508
Posted 22 February 2014 - 15:45
Bisogna prenderci come siamo, gente rimasta di confine (a quale stato o nazione? O, forse, a quale tempo?), con una sola morale: il lavoro.
#1509
Posted 22 February 2014 - 15:53
si parlava di thief e titanfall come bei giochi per la x1.

#1510
Posted 22 February 2014 - 15:54
si ma questo Thief probabilmente sarà una merda anche su Pc
Bisogna prenderci come siamo, gente rimasta di confine (a quale stato o nazione? O, forse, a quale tempo?), con una sola morale: il lavoro.
#1511
Posted 22 February 2014 - 15:55
non c'entra nulla.
sei te che hai detto di aspettare quella merda di thief, non io. Per di piu è multipiattaforma non pc master race.
Come aveva detto killer application pagine fa thief fa gagare.

#1512
Posted 22 February 2014 - 15:56
si ma questo Thief probabilmente sarà una merda anche su Pc
sicuramente sarà merda pure su pc.
Ma visto che gscemo sembrava interessato gli ho dato un motivo per evitare la merda molle. Era lui che ne decantava ottime proprietà organolettiche pagine addietro.

#1513
Posted 22 February 2014 - 16:09

#1514
Posted 22 February 2014 - 16:10
#1515
Posted 22 February 2014 - 17:19
Ovviamente una singola leaked review prima del 24 (embargo stampa) senza neanche la fonte etc >>>>>> all
Thief has been leaked
>2014-02-20 11:10:26 PS3 Thief.PS3-DUPLEX
è leaked da 2 giorni. durando un cazzo credo che le recensioni siano attendibili.

#1516
Posted 22 February 2014 - 17:25
#1517
Posted 22 February 2014 - 18:32
Scusa se preferisco farmi i cazzi miei e non stare ad ascoltare le tue cagate

#1518
Posted 22 February 2014 - 18:46
#1519
Posted 23 February 2014 - 00:36
THIEF 4 - 6/10 GAMESPOT

#1520
Posted 23 February 2014 - 00:49
