
[Non sottovalutare la potenza di] Playstation 4
#281
Inviato 22 febbraio 2013 - 00:50
il gioco di person of interest
dimmelo tu, cosa dovevo fare...
forse chissà, forse potrei cambiare...
#282
Inviato 22 febbraio 2013 - 07:43

Dat
#283
Inviato 22 febbraio 2013 - 07:51
...dove hai letto le spec?...
Va bene che dovrebbe essere il tuo l'onere di fornire le prove di quello che dici (castronerie), ma sta scritto pure nella press release
Sony Computer Entertainment Inc. Introduces PlayStation®4 (PS4™)
PS4's Powerful System Architecture, Social Integration and
Intelligent Personalization, Combined with PlayStation Network with
Cloud Technology, Delivers BreakthroughGaming Experiences and Completely New Ways to Play
NEW YORK, Feb. 20, 2013 /PRNewswire/ -- Sony Computer Entertainment
Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation
computer entertainment system that redefines rich and immersive gameplay
with powerful graphics and speed, intelligent personalization, deeply
integrated social capabilities, and innovative second-screen features.
Combined with PlayStation®Network with cloud technology, PS4 offers an
expansive gaming ecosystem that is centered on gamers, enabling them to
play when, where and how they want. PS4 will be available this holiday
season.
Gamer Focused, Developer Inspired
PS4 was
designed from the ground up to ensure that the very best games and the
most immersive experiences reach PlayStation gamers. PS4 accomplishes
this by enabling the greatest game developers in the world to unlock
their creativity and push the boundaries of play through a system that
is tuned specifically to their needs.
PS4 also fluidly connects
players to the larger world of experiences offered by PlayStation,
across the console and mobile spaces, and PlayStation® Network (PSN).
The PS4 system architecture is distinguished by its high performance
and ease of development. PS4 is centered around a powerful custom chip
that contains eight x86-64 cores and a state of the art graphics
processor.
The Graphics Processing Unit (GPU) has been enhanced in
a number of ways, principally to allow for easier use of the GPU for
general purpose computing (GPGPU) such as physics simulation. The GPU
contains a unified array of 18 compute units, which collectively
generate 1.84 Teraflops of processing power that can freely be applied
to graphics, simulation tasks, or some mixture of the two.
PS4 is
equipped with 8 GB of unified system memory, easing game creation and
increasing the richness of content achievable on the platform. GDDR5 is
used for this memory, giving the system 176 GB/second of bandwidth and
providing a further boost to graphics performance.
The end result
for gamers is new games with rich, high-fidelity graphics and deeply
immersive experiences that shatter expectations.
Shared Game Experiences
Social interaction is central to PS4 experiences, so new features
were built into the actual foundation of the system's hardware
architecture. PS4 provides dedicated, "always on" video compression and
decompression systems that enables seamless uploading of gameplay. For
the first time ever, gamers can share their epic triumphs with the press
of a button. Gamers simply hit the "SHARE button" on the controller,
scan through the last few minutes of gameplay, tag it and return to the
game-the video uploads as the gamer plays. Gamers can share their images
and videos to their friends on social networking services such as
Facebook.
PS4 also enhances social spectating by enabling gamers
to broadcast their gameplay in real-time to friends using live internet
streaming services such as Ustream. During live broadcasts, friends can
make comments on the streamed gameplay and, if a gamer gets stuck on a
challenging level, friends can also join the game in completely new
ways. For example, friends can offer health potions or special weapons
when a player needs them most during actual gameplay.
Furthermore,
users can connect their Facebook account with Sony Entertainment
Network account. Through PS4, users are able to deepen their connections
through co-op play or "cross-game chat".
PS4 Second Screens
PS4 integrates second screens, including PlayStation®Vita (PS Vita),
smartphones and tablets, to wrap gamers in their favorite content
wherever they are. A key feature enabled by second screens is "Remote
Play" and PS4 fully unlocks its potential by making PS Vita the ultimate
companion device. With PS Vita, gamers will be able to seamlessly pull
PS4 titles from their living room TVs and play them on PS Vita's
beautiful 5-inch display and intuitive dual analog sticks over Wi-Fi
networks*1. It is SCEI's long-term vision is to make most PS4 titles
playable on PS Vita*2.
A new application from SCE called
"PlayStation®App" will enable iPhone, iPad, and AndroidTM based
smartphones and tablets*3 to become second screens. Once installed on
these devices, users can, for example, see maps on their second screens
when playing an adventure game, purchase PS4 games while away from home
and download it directly to the console at home, or remotely watch other
gamers playing on their devices.
Immediate Gameplay
PS4
radically reduces the lag time between players and their content. PS4
features "suspend mode" which keeps the system in a low power state
while preserving the game session. The time it takes today to boot a
console and load a saved game will be a thing of the past. With PS4,
gamers just hit the power button again and are promptly back playing the
game at the exact point where they left off. Additionally, users can
boot a variety of applications including a web browser when playing a
game on PS4.
PS4 also enables games to be downloaded or updated in
the background, or even in stand-by mode. The system takes it one step
further by making digital titles playable as they are being downloaded.
When a player purchases a game, PS4 downloads just a fraction of the
data so gamers can start playing immediately, and the rest is downloaded
in the background during actual gameplay.
Personalized, Curated Content
On the newly designed PS4 menu screen, players can look over
game-related information shared by friends, view friends' gameplay with
ease, or obtain information of recommended content, including games, TV
shows and movies. The long-term goal of PS4 is to reduce download times
of digital titles to zero: if the system knows enough about a player to
predict the next game they will purchase, then that game can be loaded
and ready to go before they even click the "buy" button. PS4 will
further enrich users' entertainment experiences, by meeting their
potential needs.
Gaming in the Cloud
Launched in November
2006, PlayStation Network, a network service for PlayStation users, now
operates in 67 countries and regions*4 around the world with the total
number of downloaded content of more than 2.8 billion*5. In addition to a
variety of games available in PlayStation®Store, PS4 users will be able
to enjoy a variety of services offered by PSN, such as Sony
Corporation's Music Unlimited, a cloud-based music subscription service
and Video Unlimited, a premium video service, as well as various content
distribution services.
By combining PlayStation Network with
Gaikai Inc's cloud technology, it is SCE's goal to make free exploration
possible for various games. In the future, when a gamer sees a title of
interest in PlayStation Store, they can immediately start playing a
portion of the actual game - not a stripped down version of the game.
With Gaikai and PlayStation Store, gamers will be able to experience
appealing games and only pay for the games they actually love.
PlayStation Network and the cloud will offer additional value to
PlayStation gamers. SCE is exploring unique opportunities enabled by
cloud technology with the long-term vision of making PlayStation
libraries including an incredible catalog of more than 3000 PS3 titles*6
that is unmatched in the industry, mostly ubiquitous on PS4.
SCE
will announce new details of PS4 and its robust lineup of games from 3rd
party developers and publishers, the independent gaming community and
SCE Worldwide Studios, as well as further enhancements to the entire
PlayStation ecosystem between now and the holiday 2013 launch.
*1
Depending on network environment or titles, users may not be able to play games outside comfortably.
*2
Exept games that require peripherals such as PlayStation®4 Eye ).
*3
Depending on the version of OS or other conditions, users cannot use the application.
*4
Number as of December 31st , 2012
*5
Number as of February 19st , 2013
*6
Number as of December 31st , 2012, including free trials.
Messaggio modificato da Thefrank0 il 22 febbraio 2013 - 07:55
#285
Inviato 22 febbraio 2013 - 19:48
furbacchioni...il ps4 con l'esplosione eh
#286
Inviato 26 febbraio 2013 - 14:43
Bisogna prenderci come siamo, gente rimasta di confine (a quale stato o nazione? O, forse, a quale tempo?), con una sola morale: il lavoro.
#288
Inviato 26 febbraio 2013 - 15:54
addirittura la filigrana nel cd?
ma non basta una product key legata ad un account xboxlive? Xboxlive free per legare i giochi alla console e obbligo di connessione always on. Come con steam.
Però poi vogliamo i saldi pazzi alla steam, o la possibilità di girare le key come usato. Altrimenti tutti vanno sulla ps4 e byebye MS.

#289
Inviato 26 febbraio 2013 - 16:24
#290
Inviato 26 febbraio 2013 - 16:27
Ign italia
Non va bene?

Bisogna prenderci come siamo, gente rimasta di confine (a quale stato o nazione? O, forse, a quale tempo?), con una sola morale: il lavoro.
#291
Inviato 26 febbraio 2013 - 16:30
Non va bene?
No, beh, sono sorpreso che esista, considerato che ign en è una merda
#292
Inviato 26 febbraio 2013 - 16:31
No, beh, sono sorpreso che esista, considerato che ign en è una merda
Esiste da 4/5 mesi

Bisogna prenderci come siamo, gente rimasta di confine (a quale stato o nazione? O, forse, a quale tempo?), con una sola morale: il lavoro.
#293
Inviato 26 febbraio 2013 - 16:37
No, beh, sono sorpreso che esista, considerato che ign en è una merda
qui c'è gorman per lo mezzo
dimmelo tu, cosa dovevo fare...
forse chissà, forse potrei cambiare...
#294
Inviato 26 febbraio 2013 - 16:41
Il buon vecchio gorman
#295
Inviato 26 febbraio 2013 - 19:43
Su eurogamer c'é l'ex direttore di TGM
Vota per il nucolare https://www.azione.it/nucleare/
#296
Inviato 26 febbraio 2013 - 19:47
#297
Inviato 26 febbraio 2013 - 19:57
il galla? o max? o il silvestri?
Silvestri, è il direttore anche lì...non che fine abbiano fatto gli altri
Vota per il nucolare https://www.azione.it/nucleare/
#298
Inviato 28 febbraio 2013 - 12:30
Credo che la mela si sia spenta non solo sul retro dei nuovi mbp.....
"Romano 5 stelle analfabeta funzionale starter pack"
#299
Inviato 28 febbraio 2013 - 19:53
Un ingegnere non saprebbe riprodursi nemmeno col manuale di istruzioni. Infatti rapiscono bambini e li educano come ingegneri pur di perpetuare questa infermità.
in God we trust, all others must bring data (cit.)
When Henry Ford made cheap, reliable cars people said, "Nah, what's wrong with a horse?" That was a huge bet he made, and it worked (Cit.)
#300
Inviato 28 febbraio 2013 - 19:54
fotte un cazzo dei cd..
Intel Core i7 2600k @4.5Ghz 1.24v cooled by Mugen II - AsRock Z68 Ex3 Gen3 - 16Gb Corsair L.P White -Amd Radeon 6950 2Gb@1536SP -EnermaxPro82+ 525w & CM690- 4Tb Storage with 150Gb Raid0 & ForceGT 120Gb - Asus VE276Q 27''